Forum Discussion
GameSe7en
3 years agoExplorer
Please help me understand Unity Profiler and RenderDoc output for my simple app
I have a simple scene that is performant on PCVR, but struggles to make a reasonable frame rate when run natively on Quest. After stripping out about half the scene geometry and some of the shadow o...
floky001
2 years agoStart Partner
Apparently it's a known issue in Unity for quite some time and it's under investigation.
https://issuetracker.unity3d.com/issues/editor-performance-drops-as-oculusruntime-dot-waittobeginframe-time-ms-increases-to-150-200-ms-in-play-mode-when-msaa-is-enabled-and-scene-view-is-opened-slash-focused
The issue seems to appear only when the scene view is opened while MSAA is enabled even when profiling on the device. Try closing Scene View in Unity and re-profile.
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