Forum Discussion
kennard-consulting
7 years agoExpert Protege
Positional tracking in Oculus Browser WebVR worse than native
Hi there,
Thanks for all the great work on the Oculus Browser! I believe I'm seeing significantly worse positional tracking in the WebVR browser compared to native apps.
To reproduce:
Thanks for all the great work on the Oculus Browser! I believe I'm seeing significantly worse positional tracking in the WebVR browser compared to native apps.
To reproduce:
- Visit http://moonrider.xyz using the Oculus Browser on Quest
- Click to enter VR (glasses icon in bottom right corner)
- Bend knees and move whole torso from left to right (i.e. left/right DoF, not yaw)
- Notice the edges of things like the 'Start' button and the grey star you are standing on (look down) move in a choppy way
- Open Beat Saber demo and start tutorial
- Move to the corner of the black square you are standing on (with the white edge) and look down
- Repeat same left/right movement
- Notice the white edges of the square do not move in a choppy way
2 Replies
- kennard-consultingExpert ProtegeNote: MoonRider is one example, but it happens generally with any WebVR app. For example in https://aframe.io/aframe/examples/showcase/anime-UI/ if you move your torso left/right while looking at the white circles against the blue background
- kennard-consultingExpert ProtegeI tried toggling the 'highRefreshRate' flag but it appears that's already set automatically (if I measure the FPS it's 72). And I tried 'foveationLevel' but that didn't help either.
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