Forum Discussion
ToInTheHouse
3 years agoProtege
Quest 3 and Unreal 5.2/5.3 - Setup
Hello,
I'm looking to setup everything to work on unreal5 for a VR/AR game.
I just want to be able right now to launch the game in my Quest3 but I have an error when building/launching the app
LogPlayLevel: Error: UAT: ERROR: Stage Failed. Missing receipt 'D:\Unreal\Project\Starter_521\Binaries\Android\Starter_521.target'. Check that this target has been built.
Does anyone have any good step by step tutorial for the setup of android and everything, I think I did it properly but doesn't looks like it 😥
I followed this tutorials:
https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/
https://www.youtube.com/watch?v=xYc2ZpSc7LA
https://www.youtube.com/watch?v=bSS1P_ABamc&t=1259s
None of them are really following the same exact steps unfortunaly and it's for Quest2.
I've setup everything from Meta Quest Developer (working) I can see my headset and see it cast.
I've installed Android Studio (this is the most confusing things with all the needed version etc...)
I've install Unreal 5.2 and 5.3 and configured
But I still get this error and I have no idea what I need to do. Please help 🙏🙏
Thank you SO MUCH!
maybe:
try min sdk 29, target sdk 32
And use UE 5.2.1 for now, because MetaXR-Plugin is not ready for 5.3 yet
this is my setup:
https://communityforums.atmeta.com/t5/Quest-Development/UE5-2-1-Had-some-problems-building-to-Quest-3-and-VR-Preview/td-p/1094678
13 Replies
- BamDeliciousExplorer
maybe:
try min sdk 29, target sdk 32
And use UE 5.2.1 for now, because MetaXR-Plugin is not ready for 5.3 yet
this is my setup:
https://communityforums.atmeta.com/t5/Quest-Development/UE5-2-1-Had-some-problems-building-to-Quest-3-and-VR-Preview/td-p/1094678- ToInTheHouseProtege
Thank you! I'll try this
- sealfossExplorer
I don't know about installed editors. Suggest building oculus branch of UE 4.27. Min SDK needs to be 29, target SDK needs to be 32. Make sure you have the correct NDK (25) installed and that you are pointing to it in Android settings.
- alinator.bambieExplorer
sealfoss what version of Android studio you are using? I am working with AS4, but it does not support Android 12.
- ToInTheHouseProtege
It worked by following Bamdelicious setup. 😁 Thank you for your answers!!!!
You don't need the Android 12L you just need to setup Android SDK Platform 32 + Sources for Android 32, ARM 64 v8a as written in his doc.You guys rock! Thanks again BamDelicious / sealfoss
- vacuuExplorer
Any idea what made the difference? I still have the exact same error even though I (think I) did everything mentioned in the guide?!
- ToInTheHouseProtege
I changed settings for:
- min sdk 29
- target sdk 32
Bbut also really downloaded everything from AS4 that is needed the Android SDK Platform 32 + Sources for Android 32, ARM 64 v8a.
I also need of course the occulus app but also steam vr... Everything together made it worked.- vacuuExplorer
I double checked, everything configured the same (even though I don't get why you would need steam VR?!)
- ToInTheHouseProtege
Nice. So it's working on your end without SteamVR?? I'm curious how you use it?
You open the occulus app, you open unreal with Meta XR and configure android path and everything.
How exactly do you launch the game?- vacuuExplorer
Yeah, sure! Youre building a regular oculus quest game (which is basically an android app) and send it to the quest by adb. I just followed the guide you mentioned in your first post:
https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/
But I still use the quest 2. So no idea if this works for the quest 3.
- ToInTheHouseProtege
And I need to check this, because this is why it was launching steamVR
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
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