Forum Discussion
evgeny.oculus
9 months agoProtege
Quest 3. MP nearby devices without internet. (Not MR) Possible?
I made a app, with simple Multiplayer. Server starts session, client joins session. Server and client see each other on chosen level. Standalone full VR (no MR, no anchors). It realized via EOS + O...
- 9 months ago
You will need a relay or "find me" server, even if it is one of the clients acting like a relay. Meta does not provide a relay server for Unity or Unreal. Applications tend to use the Unity or Steam relay servers. But you are not on the net, so you will need to write or find one that you can use.
The clients will need to find each other's IP address on your local net. You could hard code it, you could have the one acting as a server broadcast its presence and the other listen for broadcasts and coordinate their IPs.
You can do it with C++, and maybe with blueprints.
A quick search, I found this video: https://www.youtube.com/watch?v=DYELPVp4OjU
RiverExplorer
9 months agoStart Partner
Yes, you would have to write the network code, or use someones that allows you to specify the IP address of the others. Or have one act as a server and broadcast to coordinate I/O.
- evgeny.oculus9 months agoProtege
You mean i must write my code pure C++ (Unreal), or Meta provides some API or documentation for this case?
- RiverExplorer9 months agoStart Partner
You will need a relay or "find me" server, even if it is one of the clients acting like a relay. Meta does not provide a relay server for Unity or Unreal. Applications tend to use the Unity or Steam relay servers. But you are not on the net, so you will need to write or find one that you can use.
The clients will need to find each other's IP address on your local net. You could hard code it, you could have the one acting as a server broadcast its presence and the other listen for broadcasts and coordinate their IPs.
You can do it with C++, and maybe with blueprints.
A quick search, I found this video: https://www.youtube.com/watch?v=DYELPVp4OjU
- evgeny.oculus9 months agoProtege
Thanks for the reply. But the main problem of my task is that 90% tutorials about multiplayer in UE not working on Quest standalone, because Meta has own eco-system not fully related to UE(i.e. simple servertravel not work). So, you never know, "where is the problem?". That is why i asked Quest-specific tutorials or manuals.
Closest sample is "Unreal Discover", but still without LAN communication. (Colocation and anchors there, but too specific)
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