Forum Discussion
petercross19
6 years agoHonored Guest
Quest crashes on game start
As background, I'm trying to port one of my current Rift titles to the Oculus Quest. So I'm able to build and run one of the VRTK example scenes in the Oculus Quest without any issues (using V3.3 with either Unity 2019.1.11 or 2019.2.0f1 with Oculus Integration 1.38).
However, as soon as I import one of the existing scenes from my legacy project, and deploy it to the Quest, it starts by showing the Unity splash logo, but then crashes almost immediately after.
I'm not as familiar with Android debugging, so any advice on how to further troubleshoot this would be appreciated.
However, as soon as I import one of the existing scenes from my legacy project, and deploy it to the Quest, it starts by showing the Unity splash logo, but then crashes almost immediately after.
I'm not as familiar with Android debugging, so any advice on how to further troubleshoot this would be appreciated.
2019/08/02 19:18:22.763 2876 2944 Info VrApi: FPS=72,Prd=45ms,Tear=0,Early=72,Stale=0,VSnc=1,Lat=1,Fov=0,CPU4/GPU=3/2,1958/414MHz,OC=FF,TA=0/0/0,SP=N/N/N,Mem=1804MHz,Free=1229MB,PSM=0,PLS=0,Temp=29.0C/0.0C,TW=3.62ms,App=1.44ms,GD=0.64ms,CPU&GPU=2.50ms,LCnt=1
2019/08/02 19:18:22.807 2876 2945 Info UtilPoller: GPU Util 0.429599 / CPU Util 0.614583 (avg 0.563447)
2019/08/02 19:18:23.564 2876 2934 Warn Adreno-GSL: <sharedmem_gpuobj_alloc:2706>: sharedmem_gpumem_alloc: mmap failed errno 12 Out of memory
2019/08/02 19:18:23.565 2876 2934 Error Adreno-GSL: <gsl_memory_alloc_pure:2270>: GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed.
2019/08/02 19:18:23.565 2876 2934 Warn Adreno-GSL: <sharedmem_gpuobj_alloc:2706>: sharedmem_gpumem_alloc: mmap failed errno 12 Out of memory
2019/08/02 19:18:23.566 2876 2934 Error Adreno-GSL: <gsl_memory_alloc_pure:2270>: GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed.
1 Reply
- colin_love1ExplorerRun android studio. Tools-> Android -> Android device monitor. With your quest connected, go to logcat tab. Run your app. Unplug after it crashes so that it stops logging (I'm sure there's supposed to be a pause button but I can't work it out). Enjoy reading pages of nonsense till you find the relevant part. Come back here with more info.
Or you might just need to go to the oculus menu -> tools -> create store-compatible manifest.
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