Forum Discussion
hamanaka
2 years agoHonored Guest
Quest Pro passthrough quality considerably drops after some minutes of continuous playing
I'm planning to use passthrough for demonstration using Quest Pro. But there's a problem. The quality of passthrough becomes considerably bad after about 7~20 min of continuous playing. Here's the ...
hamanaka
2 years agoHonored Guest
This is not a nice solution, but I found that disabling passthrough for more than 1.0 sec will fix this problem when it happens. Below is the code (Unity) :
private IEnumerator FixPassthrough()
{
OVRManager.instance.isInsightPassthroughEnabled = false;
yield return new WaitForSeconds(1.0f);
OVRManager.instance.isInsightPassthroughEnabled = true;
}
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