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Anonymous
6 years agoQuest settings run as Oculus Go in Unity 2019.1.11f1
I've tried building with Oculus integration 1.39, 1.38 & 1.37 with Unity 2019.1.11f1 All settings are as recommended (no vulcan, XR set to Oculus, Android kitkat etc.) and OVRmanager is set to Ques...
StaRky_FR
6 years agoProtege
Have you find the solution yet ? This comes from the Oculus Quest update 7.0. Everything is explained here https://forums.oculusvr.com/developer/discussion/79056/how-to-build-for-oculus-quest-w-unity-after-the-7-0-update#latest
You just have to reload the Android Manifest. Oculus can help you do it by the menu. there is a "delete android manifest" and a "create store compatible manifest"
You just have to reload the Android Manifest. Oculus can help you do it by the menu. there is a "delete android manifest" and a "create store compatible manifest"
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