Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
hci.iti.es's avatar
hci.iti.es
Honored Guest
1 year ago

Quest v65 detected room keeps rendering with white material in walls, floors and objects

Hi! I have updated to v65, and added to my scene a MRUK object, and the EffectMesh object. However, when I run the application on the device, the detected room shows the walls as a solid white material instead of a transparent one. 

I have tried changing the material from EffectMesh, even disabling the EffectMesh object completely, as well as deleting the saved rooms in the device. Any idea on what could be happening?

No RepliesBe the first to reply