Forum Discussion
justin.wasilenko
6 years agoProtege
Random Crash Occurring on PrimaryTrigger down.
I am trying to get a update out and since updating to 'Unity v2018.4.23f1, Oculus Utilities v1.49.0, OVRPlugin v1.49.0, SDK v1.1.34.0.' I keep getting a random crash. Here is the LogCat log:
05-28 01:19:56.551 725 1325 W TrackingService: Failed call to onButtonDown with error: Status(-129): '-2147483646: '
05-28 01:19:56.551 725 1325 W TrackingService: Failed call to onButtonDown with error: Status(-129): '-2147483646: '
05-28 01:19:56.565 725 1325 W TrackingService: Failed call to onButtonDown with error: Status(-129): '-2147483646: '
05-28 01:19:56.577 725 1325 W TrackingService: Failed call to onButtonDown with error: Status(-129): '-2147483646: '
05-28 01:19:56.612 725 1325 W TrackingService: Failed call to onButtonDown with error: Status(-129): '-2147483646: '
05-28 01:19:56.715 1054 1153 W InputDispatcher: channel '731af9d com.endspace.quest/com.unity3d.player.UnityPlayerActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x9
05-28 01:19:56.715 1054 1153 E InputDispatcher: channel '731af9d com.endspace.quest/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
05-28 01:19:56.717 725 759 I TrackingService: Unregistering client 'pid 2973' by binder death
05-28 01:19:56.717 725 759 I TrackingService: TrackingServiceHost Unregistering client: pid 2973
05-28 01:19:56.717 2128 2143 D RuntimeIPCService: binderDied: com.endspace.quest
05-28 01:19:56.718 696 696 I Zygote : Process 2973 exited due to signal (11)
05-28 01:19:56.718 1054 1487 I WindowManager: WIN DEATH: Window{731af9d u0 com.endspace.quest/com.unity3d.player.UnityPlayerActivity}
5 Replies
- MikeFTrusteeCan you post the code responsible for the trigger down call?
- justin.wasilenkoProtege
MikeF said:
Can you post the code responsible for the trigger down call?if (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger) || OVRInput.Get(OVRInput.Button.SecondaryIndexTrigger))
{
playerFire.Fire();
} - MikeFTrusteeno problems there by the looks of it so id start backtracking on your unity and oculus updates if possible. It could be a problem with oculus, unity or a mix of both but updating both at the same time makes it hard to track down.
Also, a bit of a longshot but have you tried setting the ovr manager input to controllers only instead of the default hands and controllers? - justin.wasilenkoProtege
MikeF said:
no problems there by the looks of it so id start backtracking on your unity and oculus updates if possible. It could be a problem with oculus, unity or a mix of both but updating both at the same time makes it hard to track down.
Also, a bit of a longshot but have you tried setting the ovr manager input to controllers only instead of the default hands and controllers?
Hey MikeF, I had already set it to Controllers Only. I am not sure if the Unity / Oculus version is the root cause, because in the Quest Store reviews there have been a few reports of the game crashing while pulling the Primary Trigger.
So it's happening with the live version of the game as well, but it never happened during testing before the games release in August. - justin.wasilenkoProtegeI have discovered the problem finally. It was a result of using OVRHaptics to vibrate the controllers instead of OVRInput.SetControllerVibration on the Quest which resulted in this crash.
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