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doubledan
6 years agoExplorer
Replacement shader
I'm trying to implement a replacement shader. It's working while testing in Unity on the Rift, but when I build on the Quest it's not working. I guess the render process/pipeline is different on the ...
Anonymous
6 years agoYou should watch the second half of this talk about Unity and the Quest: https://youtu.be/PUK2-GzXuso?t=1766
Basically, even if everything was working you can't (shouldn't) attempt post processing shaders on the Quest because the resolves are going to kill your performance. You need to create (fake) your fancy effects at an object level.
This guy talks about how they faked a color grading post process past on the Quest:
https://youtu.be/JvMQUz0g_Tk?t=1012
Basically, even if everything was working you can't (shouldn't) attempt post processing shaders on the Quest because the resolves are going to kill your performance. You need to create (fake) your fancy effects at an object level.
This guy talks about how they faked a color grading post process past on the Quest:
https://youtu.be/JvMQUz0g_Tk?t=1012
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