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youssef_elmoumn
6 years agoHonored Guest
Running my own app/engine without the Oculus Quest SDK
Hi everyone,
I have developed my own VR engine for rendering stereo that works pretty well on Android, it's all written from scratch and doesn't require any third party libraries. I am trying to test it on the Oculus Quest, but I'm unable to run it, or any basic Android app for that matter. I don't need Oculus to handle the tracking or the stereo rendering, I don't want it to be floating or showing like what sideloaded non-VR apps show with third party software. I just want the app to show in the whole screen of the Oculus Quest as it would do on an Android device. I'm trying to show a basic non stereo Hello World Textview in a layout, and all it's showing when I run the app is a dark background and a constantly loading screen (the Oculus 3 dots). Is there any way to bypass the render engine and show that hello world as it would show on an Android device?
I have developed my own VR engine for rendering stereo that works pretty well on Android, it's all written from scratch and doesn't require any third party libraries. I am trying to test it on the Oculus Quest, but I'm unable to run it, or any basic Android app for that matter. I don't need Oculus to handle the tracking or the stereo rendering, I don't want it to be floating or showing like what sideloaded non-VR apps show with third party software. I just want the app to show in the whole screen of the Oculus Quest as it would do on an Android device. I'm trying to show a basic non stereo Hello World Textview in a layout, and all it's showing when I run the app is a dark background and a constantly loading screen (the Oculus 3 dots). Is there any way to bypass the render engine and show that hello world as it would show on an Android device?
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