Forum Discussion
Dae_K
1 year agoExplorer
Scene Depth
Hello!
I want to make a shader that renders greyscale depth of a game object. Therefore, when a player watch a cube with that shader, the cube will change its color based on the distance between the player and the cube. Like a picture below but just one object with this texture.
I am not very good at HLSL. How should I do that?
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