Forum Discussion
Anonymous
6 years agoSeperate Geometry displayed in Left / Right Eye to create Stereo Photos on Quest?
Dear community, we have gathered today, to discuss a rather important question: Is it possible to render different things in left and right eye, respectively? Everything works flawlessly in ...
hugodigio
4 years agoExplorer
Do you switch your project to URP ?
Seems the parameter "Use Per Eye Cameras" is not compatible with URP renderer. If you want to do this, you need to switch to standard pipeline...
In URP, the output > target eye parameter of Camera don't have left / right enum, juste "none" and "both":
But in Standard:
if someone have a solution ti do this in URP, I'm interested !
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