Forum Discussion
nbrindic.oculus.dev
3 years agoHonored Guest
Setting up Multimodal hands & controllers
Hi, I am trying to run Multimodal feature outlined in Meta recent blog posts (https://www.uploadvr.com/meta-quest-pro-simultaneous-hands-controllers-mode/). My device is Quest Pro with OS version 5...
gedo831
3 years agoProtege
Almxdena, you're right. Initially, I was considering using the controller as an object tracker. While I did succeed in a certain kind of simultaneous use of hand tracking and controller tracking, I couldn't achieve the true simultaneous behavior as shown in your linked video. Currently, what I can achieve is a concurrent simultaneous use where one hand uses hand tracking and the other uses controller tracking, with proper mesh rendering. I can't track the released controller. If it's possible to track the released controller as a 6DOF tracker in the state shown in the linked video, I'd love to know how, and I believe that's the functionality developers desire. However, even in the linked video, the released controller isn't moving. This means that they might just be displaying the controller mesh on the table the moment the controller is released and hand tracking is activated.
BarryBangs
2 years agoExplorer
did you ever get a released controller to track? I'm looking to hire a developer that can get Multimodal working on my app running with Quest3 and Quest3 controllers.
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