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  • I'm developing on the Oculus Quest via UE4 blueprints.

    Slice:
    depends on sword velocity which is the 0 text that appears when you grab it: this value indicates the velocity (from 0 still to 10) and blade starts to slice when velocity is over 2 so that you can not slice without swinging the sword. Fast sword movement means more impulse on the slice.

    Grab:
    distant grab can catch meshes or weapons. You can grab with one or two hands.
    Basketball mesh has specific material bouncing properties.

    Attract:
    you can attract force and grab objects or generate impulse and create explosions with both hands.

    Throw:
    ones you have grabbed an object you can throw it far away: the strenght increases if you throw while moving your hand too.

    Teleport:
    you can teleport on ground walking with both hands click or versus a far away mesh (red cubes) with a single click. Movement can be slower and is smooth to avoid motion sickness.


    Destruction:
    on Quest and Androids, destruction is not possible, In my case I'm developing a destruction system based on random multiple slices all simultaneously on the same mesh. These slices divide the mesh in random geometry pieces that look like a destructible mesh.