Forum Discussion
Apple_Hardcore
4 years agoHonored Guest
Spectator Mode for Quest2
Accidently posted in the Comunity Forums by accident before hopefully someone in here might know a bit more. Looking for any documentation on how to implement the spectator mode shown recently at...
jayhuang8
4 years agoExplorer
Hi stonehenge2.0, Spectator mode is a Quest only feature that use existing casting feature to phone and PC browser.
Also, please consider using release build (turn off development checkbox) for now. A couple bug fixes had landed in v32 SDK, including "flip image" with one line change requires. See more detail in "Known Issue"
session. https://developer.oculus.com/documentation/unity/unity-spectator-camera/
-Jay
BESpectacle
3 years agoProtege
Hello Jay,
This isn't working for me either. I get the casting view from first person only in the Unity sample SpectatorMode.
The call to
OVRPlugin.Media.SetPlatformCameraMode(OVRPlugin.Media.PlatformCameraMode.Initialized);
returns true for success but every subsequent call to
OVRPlugin.Media.GetPlatformCameraMode();
returns Disabled.
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