Forum Discussion
vrCAVE_Adam
2 years agoExplorer
Standalone Local Area Network game is experiencing periodic lag that wasn't present before
We make a shared space multiplayer game that runs standalone on the Quest 2, Quest 3 and Vive focus 3. The games are hosted on a laptop plugged directly into the router that the headsets are connected to. Up until now, when we see the players start to stutter or "rubber band", we would power off the router, and when it came back on the lag was gone. But now we started to notice periodic lag coming from the headsets, every 6-7 seconds, the headsets stutter enough that physics objects being held by players get launched out of their hands. We tried everything we could to clear up the network but we usually keep our game network dedicated to just the games so there wasn't much to do. When this happened before in V54, The problem went away when we factory reset one of the headsets, so we proceeded to factory reset all of them. after a few weeks the stuttering came back on two of our headsets. The problem eventually went away after another Meta software update.
Our game is built in Unreal 5.2, We test our game with Vive focus 3 as well and noticed they do not have this lag issue.
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