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Anonymous
7 years agoTimeline for ARM64 support for avatars on Oculus Quest?
On 4/23/19 Oculus integration 1.36 was released with this note:
- The Oculus Integration for Unity (not including the Avatars components) has been updated to support ARM64 development
3 Replies
- AnonymousLooks like today's Oculus integration 1.39 adds Android64/libovravatarloader. Haven't had a chance to test on device yet, but this appears to be resolved. (woot.)
- AnonymousBuiliding an ARM64 Unity app with Oculus Avatars still doesn't appear to work. When my app finishes launching I get thrown to a dialog box that reads "Update In Progress" "Please leave your device on, connected to Wi-Fi and plugged into a power source until the updates finishes."
This never appears to complete.
(I rescind my previous woot.) - AnonymousI just did a build with Oculus Integration 1.40 from the Unity Asset Store (and whatever Quest update auto-installed earlier this week) and Oculus Avatars are working in ARM64 Quest builds.
(a new woot is issued.)
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