Forum Discussion
BurgersHouse
7 years agoHonored Guest
ue4 / c++ / Quest / Materials
Hi, I have my UE4 Project and seem to run fine on a rift but when I build to the Quest some function in my game is no longer working.
This functionality is to do with materials and C++ Coding. How can I find out what is going wrong while its on the Quest?
This functionality is to do with materials and C++ Coding. How can I find out what is going wrong while its on the Quest?
1 Reply
- CorysiaExpert ProtegeYou should be able to do remote debugging. I'm not as familiar with Unreal, but both Unreal and Unity use adb to deploy to the Quest. If nothing else, you could use adb directly to use logcat, or you could use AndroidStudio.
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