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BurgersHouse's avatar
BurgersHouse
Honored Guest
7 years ago

ue4 / c++ / Quest / Materials

Hi, I have my UE4 Project and seem to run fine on a rift but when I build to the Quest some function in my game is no longer working. 

This functionality is to do with materials and C++ Coding. How can I find out what is going wrong while its on the Quest?

1 Reply

  • Corysia's avatar
    Corysia
    Expert Protege
    You should be able to do remote debugging.  I'm not as familiar with Unreal, but both Unreal and Unity use adb to deploy to the Quest.  If nothing else, you could use adb directly to use logcat, or you could use AndroidStudio.