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uno1982's avatar
uno1982
Honored Guest
7 years ago

UE4.22.3 quest motioncontroller axis binding issue

When I launch into quest and print the thumbstick L and R (Y axis values) I’m seeing 0.000015 at rest for both left and right motioncontrollers. This prevents me from being able to bind that axis to an teleport event or use the axis for any action events for that matter where I may want to fire an event based on any thumbstick movement.... due to the pressed event being stuck. Example: use the Y axis to fire a teleport action event which draws the spline and rotation intent while getting the axis values to control the rotation and only teleporting on release. This is something that I’ve been able to do on the rift s without issue due to the axis reading true 0 at rest. I have separate movement modes and character movement axis actions are bound to y and x for that. I’ve tried setting a deadzone under advanced axis in project settings but while that appears to fix the pressed action it breaks the released. 

1 Reply

  • uno1982's avatar
    uno1982
    Honored Guest
    Let me also explain that I’ve applied the manifest fix using the ue4 additional txt file (optional to replace the required section) so I could add in the 6DOF line. Everything is working outside of the y axis value issues keeping the thumbstick from functioning with an action binding.