Forum Discussion
Cocopuffs789
2 years agoExplorer
Unable to get the correct "skin" for my remote Meta Avatars. Alpha build in the Quest store.
So I've nearly got the Avatars streaming correctly using Photon Pun, but I get these errors when there's another remote avatar in the scene. It seems like a server connection issue (code: 400) but I'm unsure what could be happening, since I'm successfully connecting to the server in both instances, and the gray, unskinned avatar is still rendered and follows the players.
My current theory is it's because I'm running the project in my Unity Editor while also running a build on my headset that I uploaded as an Alpha release to the channel. What I've noted is that the user ids' are different between these two instances, despite being the same app/project. Unfortunately, I don't have another headset to test this.
Does building and pushing to the store change the app id received? Or is there something else I'm missing in the Avatar SDK?
Has your application been approved yet for an Avatars DUC? I think you should have different user id's if you're using the Unity Editor but not yet logged into the same user as your headset under the Platform Standalone mode setting.
2 Replies
- thecodexterExplorer
Has your application been approved yet for an Avatars DUC? I think you should have different user id's if you're using the Unity Editor but not yet logged into the same user as your headset under the Platform Standalone mode setting.
- Cocopuffs789Explorer
Thank you! That ended up being the issue, I had to re-add myself as an alpha user
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