Forum Discussion
tylercroach
2 years agoProtege
Unity App Crashing on Quest
After building our metaverse application and not having tested in a while, it seems to not be running and instead crashing on each launch. Oculus firmware 50 seems to be the cause of this. We are usi...
- 2 years ago
We have fixed it by reverting back to an older version and readding our changes to it. I narrowed it down to being most likely a library that I added that was conflicting with Android 12. I'm still not sure which one it was but no crashes and performance is good too. Target SDK is 32 minimum is 29 for Quest 1 users and using IL2CPP and Arm64 too. OpenXR 1.7.0 and Oculus XR Plugin 3.3.0. Oculus plugin 1.82.0. XR Plugin Management 4.2.0 and XR Core Utilities 2.0.1. Unity 2021.3.22f1. I would check your libraries as apparently it has to do with either libraries or permissions on Android 12. Also worse comes to worse try using mono or arm7. Good luck!
likeaguest_dev
2 years agoExplorer
So, we have found the following:
https://forum.unity.com/threads/android-11-arm64-native-heap-allocator-issues.1047170/
Its most likely this issue. We upgraded to one of the following versions:
- 2018.4.30
- 2019.4.15
- 2020.1.14
- 2020.2.0b12
Then it worked for us. Using OpenGL3.
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