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baggyg
1 year agoProtege
Unity ASW URP Fork doesn't work with RenderTextures / Lit Shader
I'm using the Meta URP fork for ASW support (Unity 2022.3). I also have functionality in my game for taking an instant photo onto a RenderTexture. However when I do this the images I get seem to be showing the motion vectors and nothing else.
Its definitely due to the fork as identical setup (Vulkan / Standalone build) worked perfectly before the switch over. PCVR / DX11 works fine either way.
Is there any way to strip the motion data out of these or a way to force that particular camera to not do the motion vector pass?
Also reported here with images: https://github.com/Oculus-VR/Unity-Graphics/issues/34
1 Reply
- ferrousHonored Guest
You could try disabling ASW for the frame for the screenshot? Not exactly what you're looking for, but might be an okay workaround.
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