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PingMS
1 year agoHonored Guest
Unity Build extremely broken
Hello there, I've been making a small VR scene in Unity. Everything is fine when im playing in the editor but when I make a build and load it through the Meta Quest Developer Hub it looks like the...
- 1 year ago
Just from personal attempts on a shader like this for Quest, the use of GrabPass usually does not work on Quest. I tried writing a windows shader that blurs the transparency this way but it did not work as expected. Even if it did work, GrabPass is extremely expensive on Android devices. Please look into finding or using a framebuffer fetch if you really need the refraction effect of the ice.
AspenJag
1 year agoProtege
Just from personal attempts on a shader like this for Quest, the use of GrabPass usually does not work on Quest. I tried writing a windows shader that blurs the transparency this way but it did not work as expected. Even if it did work, GrabPass is extremely expensive on Android devices. Please look into finding or using a framebuffer fetch if you really need the refraction effect of the ice.
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