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dimard
4 years agoHonored Guest
Unity examples for face and eye tracking on oculus pro
Surprisingly I cannot find any examples for using the new face and eye tracking features with XRRig. Unfortunately, there is not much details in the SDK documentation and a few tutorials that out there are still using the OVRCameraRig.
4 Replies
- superbadhombreProtege
Were you able to get eye tracking working? I'm unable to right now 😞
- dimardHonored Guest
It's also funny that even the scenes inside the oculus/interaction/samples/scenes are still using the OVRCameraRig!
- dimardHonored Guest
here is the only example I found that seems to be working but it uses the old fashioned approach
https://note.com/npaka/n/n3761152ae06c - Cain_BloodbaneAdventurer
OpenXR is not supported yet, for eye and facetracking it seems you still have to use OVR.
I am trying to get it to work, so far at least it has recognized that I have eye tracking that it can detect. I hope they add OpenXR support soon. That would give some broader support pretty fast.
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