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Anonymous
7 years ago

Unity Integration 1.39 Critical Issues (missing avatar, hands, no movement controls)

Upgrading to the Unity 1.39 Integration caused my Unity project to stop when installed on the Quest.
Disabling the Avatar in the Unity project allows the project to run on the Quest but the basic player controller movement fails. 
- Unity 2019.1.11.1f1 (personal and pro)
- Windows 10 Pro

The fix was:
- Delete the Oculus directory in the Unity project and reinstall the 1.38 Unity Integration package.
- Delete the Android Manifest and use the Oculus dropdown in Unity to create a new one.
- Make sure the Manifest contains this line
- <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
- this enables the headtracking features of the Quest and should re-enable your hands, avatar, movement etc.

The Asset Store does not seem to keep older versions around so you have to go to the Oculus developer support archive to find older versions. These can be found here 
https://developer.oculus.com/downloads/package/unity-integration-archive/1.38.0/


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