Forum Discussion
Anonymous
6 years agoUnity Integration 1.39 Critical Issues (missing avatar, hands, no movement controls)
Upgrading to the Unity 1.39 Integration caused my Unity project to stop when installed on the Quest. Disabling the Avatar in the Unity project allows the project to run on the Quest but the basic pl...
craig.sanford
6 years agoExplorer
I rolled back to 1.3.8 and deleted and recreated my manifest. Oddly enough, now builds fail with a gradle error. Oddly enough if I remove the <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" /> from the manifest the build succeeds but i only get a single GO controller instead of Quest controllers...
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