Forum Discussion
daniele_montesa
6 years agoHonored Guest
[Unity] quest hand tracking with Canvas UI
I'm trying hand tracking feature on quest and I can use hand tracking very easily with 3D objects (also thanks to the sample scene and assets present in SampleFramework folder of the Oculus integration), but I have some difficulties interacting with Canvas UI components.
I tried a similar approach used in SampleFramework, but I had to attach colliders to UI which is not the best approach.
The only way I can see now is to make a custom graphic raycaster, but since UI interaction is a basic function I think it will be provided some feature in future version of Oculus Integration. (since hand tracking is still in beta version) So maybe there is no need spending time on developing personal implementation.
Does anyone already tried to use hand tracking with Canvas UI?
Which kind of approach?
I tried a similar approach used in SampleFramework, but I had to attach colliders to UI which is not the best approach.
The only way I can see now is to make a custom graphic raycaster, but since UI interaction is a basic function I think it will be provided some feature in future version of Oculus Integration. (since hand tracking is still in beta version) So maybe there is no need spending time on developing personal implementation.
Does anyone already tried to use hand tracking with Canvas UI?
Which kind of approach?
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