Forum Discussion
Anonymous
7 years agoUnity rendering broken [Solved]
With Unity, I used the prefabs OVRPlayerController and LocalAvatar.
The hand avatars and the controllers appear upon start of the app (* after configuring the app ID in both required locations).
But after a few seconds, geometry rendering quickly deteriorates, which looks very unusual (see photos / video here).
Occurs with Oculus integration 1.38, 1.39, 1.40 and Unity 2018.4.8 and 2919.2.
The oculus home environment or other apps render as normal.
Solution:
The Unity shader deteriorate if the player controller is in free-fall due to gravity (floating point issue in shader).
The solution therefore is to put some ground gameobject (i.e. plane) under the player controller.
The hand avatars and the controllers appear upon start of the app (* after configuring the app ID in both required locations).
But after a few seconds, geometry rendering quickly deteriorates, which looks very unusual (see photos / video here).
Occurs with Oculus integration 1.38, 1.39, 1.40 and Unity 2018.4.8 and 2919.2.
The oculus home environment or other apps render as normal.
Solution:
The Unity shader deteriorate if the player controller is in free-fall due to gravity (floating point issue in shader).
The solution therefore is to put some ground gameobject (i.e. plane) under the player controller.
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