Forum Discussion
BigScreeber
5 years agoHonored Guest
Unity XR giving different angular velocity readouts for PCVR vs Quest build
Having an absolute nightmare trying to solve this bug, which makes no sense no matter how I look at it. Uising the TryGetFeatureValue to get the deviceAngularVelocity from the controller leads to diff...
mar2497
11 months agoHonored Guest
Hi, I am running the same issue. Could you please give a more detailed response about the fix?
As far as I understand, I need to multiply the inverse of DeviceRotation with DeviceAngularVelocity (?)
Thank you in advance!
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