Forum Discussion
Motanum
4 years agoProtege
Unreal game launching Assertion failed: AsyncLoadingThread crash
Hello, After a while of not building my game for Quest 2 Standalone, I am back to get that version ready. I managed to compile the code and to package without failing. But when the game launches ...
- 4 years ago
I found the issue. It was with a function in StaticLoadObject() inside a struct.
I took it out with #if PLATFORMS_WINDOWS, and it worked out.
pro_zac
4 years agoMeta Employee
If you are building the engine yourself, I suggest installing the AGDE plugin for visual studio so you can debug the issue. Set a conditional breakpoint to catch the error.
A quick look at the code for the assertion (line 3992 of AsyncLoading.cpp) shows that the verify is not enabled on shipping builds. You could try a shipping build to see if it runs or gives more info about the error.
- Motanum4 years agoProtege
I am not using a custom engine build.
When I launch the game, I use the Launch > Quest device option. I am not packaging the game for Android_ASTC and then sending that over via ADB. So I think that the Launch to device is a Development build and not a Shipping build. Which is why I do have logs in the Output Log window.
Usually, when I get an out of index array error, I at least have a message before that tells me what class is doing the stuff. I just don't know what the game is trying to do at that moment. Or if I am going overboard in some kind of memory, drawcall budget, or other thing.
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