Forum Discussion
JinuOh
7 years agoExplorer
Unreal Verify Entitlement check for Oculus Quest always fail
My App for Rift works well.
For Quest, uploading APK on my release channel is successful, but on the device verifying entitlement doesn't work.
I set OnlineSubsystem, OnlineSubsystemOculus Settings in DefaultEngine.ini, AndroidEngine.ini config
Packaging log
// ...
// ...
Unreal Engine 4.22.3
Oculus VR plugin 1.32.0
For Quest, uploading APK on my release channel is successful, but on the device verifying entitlement doesn't work.
I set OnlineSubsystem, OnlineSubsystemOculus Settings in DefaultEngine.ini, AndroidEngine.ini config
Packaging log
// ...
UATHelper: Packaging (Android (ASTC)): LogOnline: Display: Oculus: FOnlineSubsystemOculus::InitWithWindowsPlatform()
UATHelper: Packaging (Android (ASTC)): GetSignatureToken get_signature error: Missing entitlement for XXXX (XXXX)
PackagingResults: Error: Missing entitlement for XXXX (XXXX)
UATHelper: Packaging (Android (ASTC)): GetUserID failed: Must call get_signature first (XXXX)
UATHelper: Packaging (Android (ASTC)): OAF response error [WindowsPlatform::GetGKValue]: Must call get_signature first (XXXX)
UATHelper: Packaging (Android (ASTC)): Failed to fetch FBNS credentials from OAF: Must call get_signature first (XXXX)
UATHelper: Pacaking (Android (ASTC)): requestOafRoomUpdate response error: Must call get_signature first (XXXX)
UATHelper: Pacaking (Android (ASTC)): requestOafLaunchDetailsUpdate response error: Must call get_signature first (XXXX)
LogOnlineIdentity: Error: Oculus: Failed the entitlement check: Missing entitlement for XXXX (XXXX)UATHelper: Packaging (Android (ASTC)): LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app.
PackagingResults: Error: Must call get_signature first (XXXX)
PackagingResults: Error: Must call get_signature first (XXXX)
PackagingResults: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app
// ...
Runtime log
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// ...
Runtime log
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Unreal Engine 4.22.3
Oculus VR plugin 1.32.0
7 Replies
- bmoodyP3ProtegeI am also experiencing this in Unity.
- bmoodyP3ProtegeNo.
- 7777ivanProtegeit happens here too.... :(
- crnikraljHonored Guest
I know that it's been a while, but have you solve the problem? I'm experiencing the same thing in UE5.
- dgmagamesExplorer
I have a similar problem, I described it here: https://communityforums.atmeta.com/t5/Unreal-VR-Development/ovr-GetLoggedInUserID-In-MetaXR-Platform-for-Unreal-Engine/td-p/1150440
If there is any solution, please contact me, or write an answer in my post, thank you.- crobertson1996Honored Guest
Did you figure this out?
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