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Viconthebeach
3 years agoProtege
Unwanted Recenter capability and other inconsistencies
I can't figure why the oculus button make the view to be recentered despite of the fact the OVRCameraRig tracking mode is set to Stage and the Allow recenter isn't checked. I did erase the Guardian setup, restart the headset, restart Unity, clean Build, but nothing works. Everything was fine till today, I didn't changed anything about those settings, it's a pity to experience so much unconsistencies.
In the same order of weird bahaviors, till now the local world axis was aligned perpendicular with one of the guardian boundaries. Now it is aligned depending on the direction you're looking at with the headset.... How can I work seriously when I can't manage critical behaviors like these??? I'm angry...grrrrr maybe I should have bet on the HTC environment... And this topic will not have any answer from meta enginers, of course. They sell quest pro but don't care if you're doing something with it. It is not acceptable to have to fight with essential features like that.
Why the hell there is no world axis setup built-in the headset??? Why the hell I can't define a custom OVRBoundary? Why the hell the avatars shaders are messing? Are you serious? I spent 2000 euros for both quest and quest pro, and nobody's here?? I want a f...g hotline 24h a day.
1 Reply
- ImpossibleRobertExplorer
Did you ever find a solution? I have exactly the same behavior. Since I have a room-scale game that is extremely frustrating. Could it be that if passthrough is supported the allow recenter is simply ignored?
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