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chadyo's avatar
chadyo
Explorer
5 years ago

Using OpenXR in Unity for Quest doesn't load full screen game

In unity if select "OpenXR" from Project Settings->XR Plug-In Management->Android tab and build/push my .apk to my quest 2, my game doesn't display in full screen. I'm just in Oculus home and see a 2d screen of my game environment.

 

If I choose "Oculus" from this setting instead, it works fine.

 

Am I missing a step to get this to work for "OpenXR"?

 

Thanks!

2 Replies

  • I'm fairly sure the Unity devs said that building for Quest isnt yet fully supported with OpenXR. Check the Unity OpenXR thread to make sure.

    • chadyo's avatar
      chadyo
      Explorer

      Gotcha thanks...was afraid that's what it was. I just thought it was at least "partially" supported and I was missing some steps. If it doesn't even load a sample scene, seems like it's not supported at all: (