Miroac
4 years agoHonored Guest
Using post process materials in ue4 with Quest
I'm trying to use a post process material in UE4 but in order to use it I have to turn on Mobile HDR in the project settings.
As soon as I do the scene is getting this weird far clipping issue with objects dropping out, the sky being black, etc.
Not sure if anyone has come across this before but I need those post process materials to make the effect required, so I need to know either a way to enable post process materials without Mobile HDR being enabled or to clear the issue when it is.
I'm using UE4 version 4.27