Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Kurodo's avatar
Kurodo
Explorer
7 years ago

What is the current advice to enable fixed foveated rendering on Quest in Unity?

We are using Unity 2019.1.2f1 with the LWRP 5.13.0 and we are unable to successfully set the fixed foveated rendering level. It seems that this is a known problem from this Unity forum thread. The suggested fix in the thread doesn't seem particularly safe to me, and I would much rather hear from someone at Oculus who has a deeper knowledge of the problem.

Is Oculus aware of this issue? If so is there a fix available/on the way, or is there a recommended workaround that we can make on our side?

2 Replies

  • Unfortunately I never did manage to get a definitive answer for this despite trying a number of different avenues. The most definitive feedback I got was from a friend over at Unity who was able to confirm that the above mentioned workaround would indeed kill of all post processing (no bad thing on Quest) but was unable to put me in contact with someone able to confirm that there would be no other implications. In the end we implemented the workaround and didn't see any other affects.