Forum Discussion
R1PFake
6 years agoProtege
Which Unity shader should be used instead of "Standard"?
I checked the Android Development guide and the "Best Practices" section mentions "Avoid use of Standard shader or Standard Specular shader." Which other (default) shader can/should be used instead ...
Realform_Studio
1 year agoStart Member
Maybe this answer is coming late but, im pretty sure if you attach your development to URP shaders and mobile ones as the other pal mentioned then you will be fine, also with the new tools for shader development you will be thriving on this topic
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@8.2/manual/writing-custom-shaders-urp.html
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