Forum Discussion
R1PFake
6 years agoProtege
Which Unity shader should be used instead of "Standard"?
I checked the Android Development guide and the "Best Practices" section mentions "Avoid use of Standard shader or Standard Specular shader." Which other (default) shader can/should be used instead ...
Geist2501
6 years agoExplorer
I would suggest to write custom shaders for what you need. But i think you would not ask if that was an option for you.
Think about your desired graphic/art style and see if "mobile/vertex lit" does the trick - if not check the "diffuse" one and the rest of the mobile ones - next look at the "legacy" categories.
If you can get what you want with vertex lights, don't forget to change your rendering path to that as well.
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