Forum Discussion
Pathsys
3 years agoExplorer
Why do Unity VR Oculus interactables cease to function when hand tracking is temporarily lost?
I'm currently working on a project in Unity using the Oculus Integration package for Oculus Quest 2. The project involves hand tracking and interactions with various grabbable objects, such as knobs ...
- 3 years ago
For anyone looking at this stumped in the future: This only happens when running over the link cable in the Unity Editor. Building the app fixes this issue.
taker.463323
3 years agoHonored Guest
Hello,
The issue with Unity VR Oculus interactables ceasing to function when hand tracking is temporarily lost might be related to how the interaction scripts handle interruptions in hand tracking. When hand tracking is lost, the scripts might not properly reset the state of the grabbable objects, leading to them becoming unresponsive. To address this, implement a fallback mechanism to handle tracking loss, temporarily disable interaction scripts during the interruption, and ensure grabbable objects reset their state when tracking is regained.
For more insights and specific solutions to your Unity VR Oculus project, I recommend visiting relevant forums or communities, such as the Unity Developer Community and Oculus Developer Forums. Additionally, consider reaching out to professional VR developers, as they might have encountered similar issues and can provide valuable guidance. By combining online resources with the expertise of experienced developers, you can find effective solutions to make your project's interactions more robust and seamless.
Pathsys
3 years agoExplorer
Why is a bot advertising an Auto Detailer responding to this?
- Cookies-N-Scream3 years agoRetired Support
I went ahead and removed that part about the detailers, since it wasn't in line with the Forum Rules. The rest seemed solid enough to leave as-is.
- Pathsys3 years agoExplorer
Thanks! I tried the same thing on the sample scenes and the issue existed there as well...is it possibly a bug on the SDK side?
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