Forum Discussion
extensiveGamerZ3
3 years agoProtege
Why we can't create Quest 2 Home Environments in Unity and i read you can only make them in Blender?
That's a bit sad cause i have everything and assets in Unity and i know how to use Unity not Blender. ANd if we can make Games in Unity, why they don't provide a way to make Custom home environments ...
Stugabaranda
3 years agoAdventurer
In my opinion, users should have the possibility to recreate their own apartment, or at least the main environment of use, and find it as a virtual home. In my opinion it is too much a mess between stationary borders, room scales and pass through.
With a full scale environment everything would be much easier and more enjoyable.
moreover, those hideous sofas and gray furniture that are placed in the middle of Meta's native virtual environments are a real eyesore, however useful they are to not break your bones.
- jtriveri3 years agoStart Partner
They're working up to that point. There's a reason these features are marked 'experimental' for now.
- Stugabaranda3 years agoAdventurer
Yet I believe that it is not so science fiction to be able to map and virtually reproduce one's real environments. in all my ignorance I believe that you can use the same procedure that is used to configure the control system to obtain a virtual scale replica of your home environment. the sensors are there, the pass through to see what maps are there, there are billions of 3d models online.. so I'm not very convinced that there are hw/sw limits but that it is a commercial choice by Meta. Who knows one day with the Quest 10 we will see that we can do things that could also have been done with the Oculus Go hardware.
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