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mshoaib17's avatar
mshoaib17
Explorer
3 years ago

Windows logging tools for extracting VR interactions

Hi! I’m working on a research project in which I am using audit logs to understand the applications’ behavior and want to know if I can use windows logging tools (such as sysmon or ETW) for extracting audit logs for entity interactions that are happening within the VR device, for instance, if I'm using an app on the Meta Quest VR device while the Link cable is disconnected, and I connect it to the PC afterwards, will there be a log entry or a footprint for the interactions that took place when the Meta Quest headset was not connected to the PC via the Link cable?

2 Replies

  • pro_zac's avatar
    pro_zac
    Meta Employee

    This will depend on the application. I know Unreal apps leave a log, but I don't think Unity apps do (someone correct me if I'm wrong). 

     

    For an unreal app you can use this adb command to retrieve the log file.

    adb pull /sdcard/UE4Game/AppName/ShowdownQuest/Saved/Logs/AppName.log

     

    • mshoaib17's avatar
      mshoaib17
      Explorer

      Hi. Thanks for your response. I don't want to use adb as it imposes a large overhead and it's not very feasible for my project. Is there a way that ETW or sysmon or another windows application could trace the mentioned information (through some kind of logs for instance from ETW providers or Sysmon).