Forum Discussion
concavator
6 years agoHonored Guest
Wrong controller model and/or position in my engine.
Really struggling with this. I have controller position with
Please help?
vrapi_GetInputTrackingState(ovr, ovrControllers[nDevice].deviceId, ovrPredictedDisplayTime, &tracking)and it is _almoooost_ perfect, but the two controllers intersect each other when I turn them close and touch. This is perfect in the main oculus home, but not in my application. Either the position I'm getting isn't correct, or my controller models aren't centered correctly. I'm on SDK 1.22Please help?
1 Reply
- concavatorHonored GuestSigh.. figured it out.. my render models weren't correct. The ones that come as gltf's inside VrSamples/VrController are botched. It'd be great to get some official ones from Oculus to use for low-level OpenGL/vulkan engine code.
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