Forum Discussion
Caphter
2 years agoHonored Guest
XR - using the scanned object specifications
Hello,
Im currently working on a XR-Project with my Quest 3 and I need to be able to scan for example a window with the room-scanning, declare it as a window and then in Unity replace every Window with an image.
Is it possible to access the object specifications like "window" and replace them with a given Prefab/Object?
Thanks for an answer!
Christian
No RepliesBe the first to reply
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago
- 4 years ago