"BrianHook" wrote:
Hey there! Thanks for your interest in our C/C++ SDK, however at this time we're not publicly releasing it (we intend to do so in the future). If you feel you have a strong business reason requiring this, please PM me here.
Strong business reason? this is ridiculous... yeah, my "strong business reason" is that I have my own sound code, and I'm not using fmod or whatever you happen to support at this point.
Why would I have to pay a license to a 3rd party, and be constrained by their API and platform decisions, just to use the audio features of your headset? Are you getting a cut off fmod sales? What is this?
Please consider how much of a disaster it would be if you followed a similar approach for the main functionality of the headset and never provided a C API for it, but only a plugin for unity.