stellarCaptain
8 years agoExplorer
Development cycle best practice?
Hi!
I'm developing an app on top of the social starter example. I'm not sure if I have missed something but is the only way to test builds that have social content to upload them to Oculus store alpha channel and add myself and a friend I'm testing it with as alpha testers? When I build directly to the phone (I have Galaxy S8 and S8+ at my disposal) the social side doesn't work. I already posted a question regarding that.
Does anyone know any workaround? Or are we stuck with this tedious development cycle (change version numbers in both manifest and unity -> add new manifest to unity project -> build -> sign the apk from command line with v1 signature schema -> upload to store -> update app in phone)?
Thanks for your help in advance!
I'm developing an app on top of the social starter example. I'm not sure if I have missed something but is the only way to test builds that have social content to upload them to Oculus store alpha channel and add myself and a friend I'm testing it with as alpha testers? When I build directly to the phone (I have Galaxy S8 and S8+ at my disposal) the social side doesn't work. I already posted a question regarding that.
Does anyone know any workaround? Or are we stuck with this tedious development cycle (change version numbers in both manifest and unity -> add new manifest to unity project -> build -> sign the apk from command line with v1 signature schema -> upload to store -> update app in phone)?
Thanks for your help in advance!