Anonymous
7 years agoHow to do Avatar SDK or network-related dev locally?
Is there really no way to test any of the network stuff locally? I'm still new to this and it seems absurd that I would have to build/submit to alpha channel every time I make a slight change and want to test it.
Surely there must be a way to hard-code multiple fake users into my app so I can at least test init position stuff or messaging (or whatever the case). Even if I submit to the store, I only have 2 headsets and it's quickly becoming a painful and very unpleasant debugging/learning experience having to jump through all these hoops just to see if a remote avatar updates its position properly or not (for example).
I read here (https://forums.oculusvr.com/developer/discussion/46476/quick-way-to-see-my-oculus-user-id-or-id-of-friends) that there is no way to get my oculus user ID. So that tells me I can't hard-code my own user ID in the app while testing to at least log myself in and test if my own avatar shows up properly. What options are available?