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mouse_bear
4 years agoRetired Support
Meta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread!
Read the blog on the M...
PaulBearerJr
1 year agoProtege
I've spent countless hours over the last few days just trying to get my custom Avatar to load, with no luck. The funny thing is, I had it working on the project I was using, but started running into random errors (not with the avatar) so I figured I'd start the project over with a clean slate. Well, whattya know, for the life of me I can't get my custom avatar working again, no matter what I do. I must've created 10 new projects over the past week trying different versions of Unity (including 6), older versions of the Meta all-in-one SDK (69, 72, 74), older versions of Meta Avatars (24.1, 31, 35) and can't get it working. I've done the entire process so many times with creating the app on the Meta dashboard, doing the Data Checkup, copying App IDs, etc.
Mind you, I'm not a total scrub. I work as a full stack developer and have been using Unity for some time now. The level of sloppiness with these SDKs is quite frankly unacceptable. The amount of notes, known issues, fixes that Meta has AS STANDARD PROCEDURE is absolutely mind blowing. At one point the **bleep** Building Blocks wouldn't even show up and Meta's posted in version release notes somewhere "if you cannot see the Building Blocks, create a script and enter this in, and run it". Okaayyyyyyy Meta. I cannot imagine being a beginner developer, thinking Building Blocks would be an easy way to make a VR game only to be left dealing with this slop. No matter which tutorial I follow (either Meta's or youtube videos) nothing works. It's a **bleep** shame.
Cryostriker is right. Meta needs to take all of these tools out behind the shed and put them out of their misery. RIP ⚱️💀 OHH YESSS!
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