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mouse_bear
4 years agoRetired Support
Meta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread!
Read the blog on the M...
Anonymous
1 year agoJust want to close the loop on some of this stuff:
First: The issue with USING_XR_SDK has a hotfix coming out which should address RiverExplorer's use-case.
The weirdness we're seeing with the Building Blocks not working properly is a little unusual, because in our own testing (using a combination of Networked Avatar block + Teleporter block from ISDK + Networked Grabbable Object block), we had no trouble getting both locomotion and interaction working in v74. We're not 100% sure yet what's causing this to fail in your implementation, but we suspect it's either the same issue that's being fixed in the above hotfix, or a separate issue with Interaction Profile configuration that has its own hotfix coming out shortly.
Avatars not working with XROrigin is a separate issue which needs a little more clarification, and forgive me if I miscommunicate here because I have a lot of catching up I'm still doing on the technical side. The gist of it as I understand it is that our commitment to OpenXR is focused first and foremost about OpenXR Plugin support, where cross-platform devs would be able to build a single Unity OpenXR Plugin-based app and run it on Quest headsets alongside any other platforms they may be targeting. We're not moving away from OVRCameraRig yet because it would require developers to switch CameraRig per platform and do their cross-platform adaptation themselves. We would like Avatars to be less OVRCameraRig dependent, but we're not 100% sure yet at this stage exactly when and how we want to prioritize this.
Hopefully this provides a little more clarity. This feedback is going to the Avatars team so more questions, feedback, and (constructive) criticism is still welcome!
RiverExplorer
1 year agoStart Partner
This is now in 74.0.3 😁
#if USING_XR_MANAGEMENT && USING_XR_SDK_OCULUS && !OVRPLUGIN_UNSUPPORTED_PLATFORM
#define USING_XR_SDK
#endif
- ApprovedAnonymous1 year ago
One step at a time. 😉
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