Forum Discussion
mouse_bear
4 years agoRetired Support
Meta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread!
Read the blog on the M...
kukuhbr
4 years agoHonored Guest
Hi, I am having problem using Meta Avatar with Geckoview web view plugin.
Sample avatar with webview is OK.
CDNAvatar without webview is OK.
CDNAvatar toghether with webview crashed my app. (whichever one gets loaded first, once both are active in the scene, the app crash)
I am using the only available Oculus Quest-compatible webview on Unity asset store from Vuplex (https://assetstore.unity.com/packages/tools/gui/3d-webview-for-android-with-gecko-engine-web-browser-158778)
Apparently it's related to locked up threads as the crash report give SIGSEGV error on random places.
I've contacted Vuplex developer, set up a bug repro scene, and they have given me great support. They are checking whether the problem is related with Geckoview. We haven't been able to pinpoint the problem though.
I think there are also possibility that the crash is related to Meta Avatar sdk. During development, my team has found out that either disabling lipsync or downgrading shader from Horizon -> UnityStandard/MobileDiffuse can temporarily fix the crash. But the next day the crash unexplainably occurs again.
Is it possible if I get someone from the engineering team kindly take a peek in my bug repro scene and ask for their insight?
- olaysia4 years agoExpert Protege
Oh **bleep**, I also work with Vuplex so I may get the same problem down the line. Let me know if you find a solution for this.
- binary_nate4 years agoProtege
Hi, Olaysia 👋. This is Nate, the founder of Vuplex. I did a deep dive into this issue, but unfortunately I haven't been able to figure out how to avoid the issue that the Meta Avatars SDK causes with Gecko. I'm tracking this issue, so if you do encounter it, please let me know. For now, I believe the best workaround if you encounter this issue is to switch to the non-Gecko 3D WebView for Android package, which is something I can help you with. I recently thought of a way that may help me remedy its limitations relating to mouse input on Oculus Quest, so I plan to pursue that in the near future to help make it as capable as the Gecko package.
- Digibix4 years agoStart Partner
There have been some updates to the Meta Avatar SDK:
https://developer.oculus.com/downloads/package/meta-avatars-sdk/
Don't know if it help....
Also... The Golf+ app on Quest uses the Meta Avatars & vuplex for the webviews/menus I think....
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