Forum Discussion
mouse_bear
4 years agoRetired Support
Meta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread!
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kvasko2
4 years agoExplorer
Hey folks - Thanks for starting this thread.
I am new to the Avatars SDK. I have my dev environment setup (macOS 12.2, Unity 2021.2.13f1) and building other OVR sample projects to my Quest 2.
I followed the basic setup/configuration guide (i.e. got my app setup and approved and assigned it to the platform settings in Unity) and have tried to build and test using the Avatar2 sample scenes. So, far, not a single avatar shows in a built app.
Might anybody have gotten this to work recently?
Any help is welcome. Thank you.
kvasko2
4 years agoExplorer
Anybody having issues getting the avatars to load when building the app for Quest/Quest 2 from Mac (possibly even Windows), I had to change the following settings (I am not sure if all are needed or just a couple, as I just got it working) in addition to normal Quest build settings:
- Player Settings > Other Settings > Rendering > Graphics API - only OpenGLES3 (Vulkan probably works but, I removed it for the moment)
- Player Settings > Other Settings > Configuration > Scripting Backend > IL2CPP instead of Mono
- Player Settings > Other Settings > Configuration > Api Compatability Level* > .NET Framework instead of .NET Standard 2.1
- chris.maresca4 years agoExplorer
This did not work for me 😞 These are the errors I am getting.
- chris.maresca4 years agoExplorer
Can you please tell me where your libovrgpuskinning and ovravatar2 files are located on mac?
- kvasko24 years agoExplorer
I do not believe you will have those DLLs on Mac. I cannot successfully run the Unity scene in my development environment (i.e. Mac) because of the same issues you receive.
However, if you build and deploy to your headset (if you are building for Quest or Quest 2), then you should be able to get the avatars working in the headset.
If you want to see the avatars in the Unity editor, unfortunately at this time, it seems you need to develop on Windows. I was able to successfully load the avatars in Unity on my Windows machine.
- mikedurand4 years agoOculus Staff
Hi! We don't ship MacOS versions of these libraries. The Meta Avatars SDK targets Rift (Windows) and Quest (Android) at this time.
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